BARCLAYS
Banking not banking
Launching a customer-centric digital bank
Role
UX/UI Design Director
Project type
Mobile app
Client
Publicis Sapient for Barclays US
Timeline
April 2018 - March 2019
Project responsibilities
Discovery workshops | Stakeholder management | Design team management | Design system management | Resourcing | Design direction | Concept creation | Wireframing | Design reviews and presentations
Challenge
Design, build and launch a digital mobile-first bank in the US to stand out from the “sea of sameness”.
Sea of sameness - most bank’s mobile applications look and function the same
Objectives
Develop a profoundly unique and differentiated mobile app banking experience grounded on competitive and consumer research. Help transform Barclays US as a leading, customer-centric organisation by delivering a unparalleled digital experience.
Utilise existing strategy and research into the bank’s potential customers, offerings, and functionality
Create working in collaboration/co-creation withkey bank stakeholders & Barclays customers
Incorporate thinking from other industries, customer research, and forward-looking concepts
To achieve this the team took a 2 path approach:
Path 1
Develop strategies for setting Barclays apart. What key experiences / functionality can Barclays create that moves past parity? What can be incorporated in a Day 1 launch, and how does everything else get incorporated into subsequent updates.
Path 2
Nail the basics including how the four product experiences can be as frictionless as possible to a user
Path 1 - design approach
Discovery Workshop
The initial immersion phase of design surfaced three interaction concept models: Conversation Starters, Mosaic Map, & Storybook. Each concept had its own approach to providing valuable insights into a consumer’s finances.
Sketch concept
After a collaboration session with the client, the “Mosaic Map” interaction concept model was chosen. Responding to the challenge of ‘banking not banking’ the design team began the design iteration process, starting with a series of paper prototypes.
Hi-fidelity prototype
The paper design process proved to be inspirational and very productive, which lead to the creation of a high-fidelity interactive prototype.
The mosaic map concept design was presented to the client and was well received. However, it didn’t pass the approval of Barclays CEO, who unknown to all, had a new direction waiting for us.
Chapter 2
Visual Metaphors
Design iteration
Based on a ‘well-being scaffolding financial risk model’ developed by Oxford Risk, the team was challenged to find “visual metaphors” with the purpose of enabling customers to easily understand their full financial landscape. Powered by emerging AI technology the app would automatically delegate day-to-day banking tasks and recommend ways to save & invest.
Concept Designs
Three design squads were tasked with developing the financial well-being model into a fully functional digital product. Each model was based on a different visual metaphor that could enable a customer to see a full picture of their finances from immediate spending, and mid-term investment to long-term goals and gains.
Visual Metaphor – ”Telescope” Concept Prototype
Chapter 3
No Regrets
Through all the twists and turns of the design process, the client always maintained a ‘no regrets’ policy. This meant that if the final concept didn’t meet both business and consumer requirements, we’d have a ‘standard’ design ready to release.
The team focused the remainder of the engagement on a consumer banking app that provided the standard range of financial products & services including; app onboarding, checking account, check deposits, credit card details, customer support, and cross-sell functionality.
System Design
As with all best practice approaches to digital product design, the team created a robust design library housed and maintained in Sketch.
Project Product Design Innovation, Mobile App, UX/UI Design, Design System
Role Design Director/UI/UX Design Lead
Agency SapientRazorfish